Upon getting played your entire 3UP cards, you can flip over and play one 3DOWN card on each flip. If you are unable to play your 3DOWN card and have to choose up the cards in the discard pile, you can’t have a look at or play any of your remaining 3DOWN playing cards till you could have played the entire cards in your hand.
If, throughout both player’s turn, your lively Pokemon is knocked out (normally by an opponent’s attack), that Pokemon and all of its attached playing cards are discarded and you have to choose a Pokemon out of your bench to instantly grow to be your new lively Pokemon. If you can’t declare a brand new active Pokemon from your bench, you lose the sport.
The non-dealer goes first. At first of their turn, a player draws a card from the draw pile or rikvip the discard pile. The drawn card can only be kept whether it is utilized in a valid meld. If a participant has a sound meld, the participant will need to reveal the meld by setting the playing cards face up on the board. Revealed melds can not be discarded.